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It’s not that a tale retold is necessarily bad.
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As a hacker, Pearce can force his way into this system and use it for his own vigilante needs, or simply spy on people. It’s a not-so-subtle commentary on our own world and the question of privacy in a post-NSA era. A big, maybe-evil corporation created a network called ctOS that controls everything from the steam pipes (oh, so that’s why they explode!) to your phone to the camera on your favorite game console. Watch Dogs stakes a claim to this near-future, reflection-of-our-own-tech-dependency, hack-everything world. I loved Assassin’s Creed IV despite it having essentially the same feedback loop. If you’re not going to innovate, you have to- have to-make your mark here, with story. Assassin’s Creed dominates the “We love history!” market. Saints Row picked up the “We’re wacky!” flag when Grand Theft Auto disposed of it.
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Grand Theft Auto has taken up the incredibly-serious, “It’s like a movie you control!” segment of the market. With a few of these open-world games every year, games have survived by staking claims to specific niches.
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(Which, just so we’re clear, is Assassin’s Creed III.) Watch Dogs plays like a weird fusion of Grand Theft Auto and the worst Assassin’s Creed game. But do not be tricked by pretty graphics into thinking you’re receiving something more than what’s actually in the box.
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Skill trees-hacking, combat, driving, and crafting items-help you tailor Aiden to better suit your chosen play style, a nice touch.
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It’s a fun enough game, punctuated by some mind-blowing moments of hack-powered awesomeness, and it’s full of distracting things to do in that now rote open-world way. If you’re a fan of that now rote open-world feedback loop, congratulations-you are going to love Watch Dogs. There is no innovation here, and nothing to make the feedback loop any more entertaining than it has been in the past. Why are all our open-world games still so largely bereft of foot traffic? Why is there so little for me to spend my accumulated cash on? Why are the buildings just husks-pretty exteriors with few real interior environments? I can’t help but wonder if we went wrong somewhere. There is nothing next-gen about Watch Dogs outside of its graphics, and that’s a damn shame. It looks good, and that’s all that matters. Does it look as good as target videos, et cetera et cetera? I’ll admit, I don’t really care.
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Find a dark, rainy night in Chicago on your super-powerful PC and just watch the lights reflect off the wet pavement. Ignore that it’s coming to the Xbox 360 and PlayStation 3-Watch Dogs looked next-gen, and it still does. Prior to the delay, Watch Dogs was supposed to be most people’s first real next-gen game. Unfortunately, the end result doesn’t feel quite as groundbreaking as the years worth of previews would have us believe. The shoes of Aiden Pearce, hacker-at-large and all-around vigilante, are ready to be filled. It seems like so long ago-this promise of an incredible, next-gen open world experience, and one in which you could directly manipulate much of the environment by “hacking,” no less.Īfter a lengthy wait and a subsequent delay, it’s finally here. In other cases, capabilities may be broken or implemented so poorly that no PC can actually afford to enable them.I remember watching Ubisoft unveil Watch Dogs at E3 nearly two years ago now. In some cases, functions that are called in game files were never actually implemented. It’s not always clear what settings do, or don’t do. I haven’t seen it since about 2007″ territory. Forget a room-by-room inventory - you’ll be doing well if you don’t step on a body someone conveniently stashed next to a collection of chandeliers and six buckets of Barbie doll heads.īy all accounts, Watch Dogs is closer to the latter than the former - anytime somone mentions using a hex editor to peek at game code, it’s a sign that we’re headed for “Cat? We used to have a cat.
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If the developer isn’t modder-friendly, you’re stuck exploring a domicile that the TV show Hoarders wouldn’t touch. If the game developer is modder-friendly, they provide you with a room-by-room inventory, everything is well-organized, and all the boxes are clearly labeled. Modding a game is a lot like walking into an unfamiliar mansion piled high with someone else’s stuff. It’s been years since I did any serious modding - I was pretty involved in the scene back in my Diablo II days - but some things haven’t changed much since then.